While the digital age provides many different ways of telling stories, the techniques used to create stories are ancient. Storytelling in the Digital Age looks at how powerful stories are created, evaluated and shared through digital media. Stories can work for you, but they can also work against you. Storytelling in the Digital Age provides […]
Category: gamification
“Be the change that you want to see in the world.” Said Mohandas Gandhi. “Change is the end result of all true learning” said Leo Buscaglia. Everything changes. You are not the same person now as you were when you started reading this sentence. Something has changed. But what? How do we know when something […]
An archetype is a highly defined and crystalised idea that represents a particular ‘type’ (meaning ‘stamp in Greek) – it is an original pattern or model from which all things of the same kind are copied or on which they are based; a model or first form. There may be many different archetypes in organsations […]
This half day facilitated in-company workshop is designed to provide a solid platform for exploring the opportunities presented by gamification. We provide techniques and tools that will help you identify target areas and implement simple gamified systems. Areas covered in the workshop include: Designed Outcomes The workshop is designed to achieve the following outcomes Read […]
Brand Managers and Marketing Teams are expected to tell the story of the business and its brands to create and build customer interest, awareness, sales and long-term brand recognition. Marketing departments often need to liaise with advertising agencies and providers of sales data – this requires teams and brand managers to brief agencies and creatively […]
The Art and Science of Change explores change and transformation as complex, multifaceted phenomena that are constant and inevitable in both personal and organizational life. Change is defined as an alteration or transition, while transformation implies a more profound and fundamental shift in identity and self-worth. Effectively managing these processes requires a multidisciplinary approach, integrating […]
The french philosopher, Michel Foucault, once suggested that prisons exist in the world because it helps us imagine that the prison is “out there” and that we aren’t already living in one ourselves. The same idea applies to games – there are many games out there that serve to remind us that we don’t live […]





